<?xml version="1.0" encoding="utf-8" ?>
<codex>
	<header>
	<name>Codex Chaos Daemons 5th Edition</name>
	<version>1</version>
	<author>vonwigg</author>
	<dataPath></dataPath>
	<gameSystem>Warhammer 40k</gameSystem>
		<specialRules>
			<specialRule>
			<name>Fearless</name>
			<description>Every unit in the army is fearless as described in the Warhammer 40000 Rulebook.</description>
			</specialRule>
			<specialRule>
			<name>Invoulnerable</name>
			<description>Every model in the army has the Eternal Warrior universal special rule (see Warhammer 40000 Rulebook) and is therefore immune to Instant Death.
			In addittion, if the profile of a model in this army includes a Save characteristic, then this is its Invoulnerable Save. Some models will also have a Armour Save but this will be noted seperately in their entry.</description>
			</specialRule>
			<specialRule>
			<name>Daemonic Assault</name>
			<description>No model in this army is ever placed on the battlefield during deployment. Instead all of the units in the army start the game in reserve, even in missions that normally dont allow this rule to be used. You must declare if any independent characters are on their own, counting as a seperate unit in reserve, or if they are joining a unit, in which case they and their unit are a single unit in reserve. The enemy deploys as normal.
			At the beginning of your first turn you must divide the army into two groups that must include, as much as possible, the same number of units. Then you must face the unfathomable judgement of the Gods of Chaos, and nominate which of the two groups you wish to make a 'Daemonic Assault' at the beginning of the battle. Pick one of the two groups and pray to the Dark Gods by rolling a D6. On a 3-6 the Powers of Chaos agree with your choice, but on a 1-2 they choose the other group.
			The units in the group that has been chosen to make the 'Daemonic Assault' arrive on your first turn, using the Deep Strike rules. The remaining units are held in reserve and their arrival is rolled for as normal. When a unit becomes available, it enters play by Deep Strike.</description>
			</specialRule>
			<specialRule>
			<name>Daemonic Rivalry</name>
			<description>Independent units in this list can not join units of Daemons belonging to a different Chaos God or units of Furies of Chaos.</description>
			</specialRule>
		</specialRules>
	</header>
<body>
	<wargear>
		<include>wargear.xml</include>
		<include>wargear_mounts.xml</include>
	</wargear>
	<list>
		<baseUnits>
			<baseUnit>
				<id>1</id>
				<name>Chaos Daemon</name>
					<attributes>
						<ws>4</ws>
						<bs>4</bs>
						<s>4</s>
						<t>4</t>
						<w>1</w>
						<i>4</i>
						<a>1</a>
						<ld>9</ld>
						<sv>3</sv>
					</attributes>
			</baseUnit>
			<baseUnit>
				<id>2</id>
				<name>Vehicle</name>
					<attributes>
						<bs>4</bs>
						<fa>10</fa>
						<sa>10</sa>
						<ra>10</ra>
					</attributes>
			</baseUnit>
			<baseUnit>
				<id>3</id>
				<name>Walker</name>
					<attributes>
						<ws>3</ws>
						<bs>3</bs>
						<s>6</s>
						<fa>10</fa>
						<sa>10</sa>
						<ra>10</ra>
						<i>3</i>
						<a>3</a>
					</attributes>
			</baseUnit>
		</baseUnits> 
		<transports>
		</transports>     
		<units>
			<include>units_hq.xml</include>
			<include>units_troops.xml</include>
			<include>units_elites.xml</include>
			<include>units_fast_attack.xml</include>
			<include>units_heavy_support.xml</include>
		</units>
	</list>
</body>
</codex>